Alan Jacobs


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Playing video games is a revolt against life. All art forms, even the polite ones, are escapist in that each answers some fundamental objection to the world and its limits. Novels let you know, granting access to inner lives and narrative arcs otherwise hidden and guessed at. Films let you see, permitting you to stare at the world and its inhabitants as long and as hard and as many times as you want. The gratification provided by video games is particularly sweet because the objection that drives them is more urgent. What they offer is purpose. To play them is to live in a world with knowable rules and achievable goals: to ask, Dear God, what should I do with my life? And be greeted with a tutorial, a pre-mission briefing, and a shot at a high score.